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SYSTEM: SCORING MECHANICS
SCORING
SYSTEM
The Universal Football Ranking System is a multi-dimensional performance framework designed for peak competitive transparency. Efficiency is tracked across four core pillars in real-time.
RANK HIERARCHY

Rookie
0-49 PTS

FOX I
50-99 PTS

FOX II
100-149 PTS

FOX III
150-249 PTS

Croc I
250-399 PTS

Croc II
400-599 PTS

Croc III
600-899 PTS

Gorilla I
900-1199 PTS

Gorilla II
1200-1599 PTS

Gorilla III
1600-2099 PTS

Goat I
2100-2599 PTS

Goat II
2600-3299 PTS

Goat III
3300-3999 PTS

Predator
4000+ PTS
CORE PERFORMANCE PILLARS
45% WEIGHT
Match Outcome
Collective match success. Points awarded for team performance in competitive matches.• WIN: +2.0 PTS | DRAW: +1.0 PTSMatch Cap: 6.0 pts per session
35% WEIGHT
Player Performance
Personal contribution value. Key actions, technical accuracy, and match execution.
GOAL: +2.0ASSIST: +1.5KEY ACTION: +1.0DEFENSE STOP: +1.0MVP BONUS: +3.0CLEAN SHEET: +1.0 to +3.0
POSITION SPECIALIZATION BONUSGK receives +3.0 for Clean Sheet. DEF receives +1.0. This ensures defensive impact is correctly indexed.
OWN GOAL PENALTY: -3.0 PTS
10% WEIGHT
Match Consistency
Participation metrics. Rewards frequency of participation and fair play across active matches.• 5+ MATCHES: +3.0 | 3+ MATCHES: +2.0FAIR PLAY BONUS: +1.0
EXPERIENCE BONUS (VETERAN STATUS)
Longevity is rewarded. Players over 30 receive a performance multiplier based on their experience.
EVERY YEAR OVER 30: +0.36 PTS
CAPPED AT +5.0 EXPERIENCE FLOOR
CAPPED AT +5.0 EXPERIENCE FLOOR
ABSENCE PENALTY (CRITICAL)
Unreported absence results in an immediate suspension and heavy data degradation.
• RANKING POINTS: -20 to -120 PTS• ELO POINTS: -10 to -50 ELO
SUSPENSION TIMELINE
1st1D
2nd7D
3rd+30D
10% WEIGHT
ELO System
Long-term skill tracking based on the Arpad Elo framework. Adjusted relative to collective match difficulty.INITIAL ELO: 1000 ELO
WIN DELTA+8.0 ELO
LOSS DELTA-8.0 ELO
POSITION MULTIPLIERS
| SPECIALIZATION | IMPACT FACTOR |
|---|---|
| GOALKEEPER (GK) | 1.2x |
| DEFENDER (DEF) | 1.1x |
| MIDFIELDER (MID) | 1.0x |
| STRIKER (ST) | 0.9x |
DYNAMIC ROTATION PROTOCOL
Roles are dynamically indexed. If a player swaps to GK mid-match (Musical Chairs), their multipliers and bonuses are adjusted in real-time. Scoring logic is bound to the role played during the match, not just the profile default.